About
Branding is worldbuilding.
Every asset is a signal about who you are and whether people should care. I make those signals sticky, soulful, and impossible to ignore. I do my best work inside worlds worth caring about.
I take losing personally. My work benefits from this.
MakeMoveGrow
WORLDBUILDING BEYOND BRANDING·BRANDING AS A WAY OF BELONGING TO SOMETHING·THE FEELING IS THE POINT·PRECISION IS A LOVE LANGUAGE·THE WORK REFLECTS THE MAKER·MAKE SOMETHING WORTH BELONGING TO·WORLDBUILDING BEYOND BRANDING·BRANDING AS A WAY OF BELONGING TO SOMETHING·THE FEELING IS THE POINT·PRECISION IS A LOVE LANGUAGE·THE WORK REFLECTS THE MAKER·MAKE SOMETHING WORTH BELONGING TO·
Services
03 disciplines
Brand Identity
make
Art Direction
Logo Design
Visual Identity Systems
Brand Guidelines
Social Content Design
Event Graphics
Motion & Video
move
Game Trailers
Title Sequences
Animated Social Content
Short-Form Video
Voiceover
VRM Compositing
Campaign & Community
grow
Community Building
Campaign Concepting
Launch Kits
Content Planning
Pitch Decks
Project Management
Selected Clients
BeraTone
Treasure Hunter
Icybear
13<33 Angels
Tubby Cats
Bestie Bears
Tools
DesignPhotoshop · Illustrator · Figma · Midjourney · Aseprite
Motion & VideoAfter Effects · CapCut Pro
VTuber & StreamingVSeeFace · VRMPosingDesktop · VRM Live Viewer · OBS
Community & OpsDiscord · Telegram
The Process

Every project starts with a conversation; I seek to understand the vision before I touch a single asset. Sometimes clients know exactly what they want. Sometimes they don't, and it's the artist's job to close that gap intuitively. From there I work structurally: what does this need to say, what anchors it, what's the most direct path to something worth being proud of. I pour as much energy into the details no one ever notices but me as I do the details people won't realize they've noticed. Constructive feedback = always welcome. Nothing pushes the boundaries of what I originally thought I could do quite like it. Revisions often lead to evolutions of design greater than the original iteration.

My dad taught me never to half-ass something, because you'll just have to go back and full-ass it later.

The Person

I fell down the rabbit hole of graphic design at a young age, when I was a pre-teen with her own computer and way too much free time. Neopets was the catalyst. I was using other people's premade layouts when I realized I could simply make my own - so I did. I even made some for other people. When I wasn't exploring this ever-expanding interest in digital creativity, I was gaming. Gamer is the lifelong title I've proudly claimed, from playing Ray-Man on grandma's Sega Genesis to now, climbing up mountains in Peak and gooping with the homies on Arc Raiders. Part of me secretly hopes Bethesda doesn't release the Fallout remaster. I can't afford that time sink right now.

Currently
ListeningApashe · Of the Trees
PlayingPeak · Arc Raiders
WatchingThe Office (again)
LearningGerman (A2.1, April)
DreamingFallout 3 Remastered
Available for new work
Let's work together
© 2026 Sami Criswellsamisee.design
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